STEAM is an abbreviation for Science, Technology, Engineering, Art & Math. It’s an integrated approach to learning that encourages students to think more broadly about real-world problems. The Hubis a makerspace; a physical location where people gather to share resources, knowledge, work on projects, network and build.
Much has been proclaimed about the need for more STEAM “programs” in schools. The logic is simple: the wave of future economic prosperity lies in a workforce that is well-versed in rising job markets like science, technology, engineering and math.
Additionally, the arts are a great learning tool and can serve as an on-ramp for all students. Engaging students’ strengths using art activities increases motivation and the probability of success. STEAM is a way of offering more diverse learning opportunities through personal communication and expression. In our technically-focused world, we have a responsibility to educate the whole child to become a global citizen in his or her community.
At SCA we have incorporated a STEAM approach, using Science, Technology, Engineering, the Arts and Mathematics as access points for guiding student inquiry, dialogue, and critical thinking. The end results are students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. We are fostering the innovators, educators, leaders, and learners of the 21st century!
Makerspaces are zones of self-directed learning. Their hands-on character, coupled with the tools and raw materials that support invention, provide the ultimate workshop for the tinkerer and the perfect educational space for individuals who learn best by doing. Interaction among inventors at these facilities fosters a highly collaborative learning dynamic that is excellent for team efforts and for peer support, advice, and assistance. Where these spaces are open to use by faculty, students, and staff from a cross-section of content areas, they promote multidisciplinary thinking and learning, enriching the projects that are built there and the value of the makerspace as an educational venue.